Gloom 2nd Edition Card Game
Changes to the 2nd Edition.
Here is a run down on what is new in the 2nd edition release:
- Backwards compatibility is completely maintained between editions. You can use 2nd Edition with your original edition core game and vice versa.
- The 2nd Edition core game has a sturdy new telescoping box, while 2nd edition expansions have double width tuckboxes.
- Timing icons in the style of Cthulhu Gloom and Unquiet Dead are incorporated throughout the 2nd Edition
- Rules cards and icon reminder cards are included in each 2nd Edition for easy reference
- The card list and the effect texts of individual cards have been polished for a better play experience. For example complex cards like "Body Theif" and cards with delayed effects have been removed.
- Three Modifiers have been turned into Transformations in Unwelcome Guests 2nd Edition
- Residences and Mysteries have been reworked in the 2nd Edition so that you can no longer end up with unusable cards in your hand.
- All the story icons and few family icons in the 2nd edition have been redrawn by artist Todd Remick.
- Gloom 2nd Edition uses the discard rule from Cthulhu Gloom
- Death cards in the 2nd edition have a central art piece, as Cthulhu Gloom does as well as a blank story icon at the top right. Characters no longer flip upon death.
- Event cards in the 2nd Edition have a center illustration and a blank icon in the top right spot to give them the silhouette as a Death Card.
- Guests in the 2nd Edition have reminder text in the family icon spot, as Cthulhu Gloom does.
- Pathos Points are now called Self-Worth Points to avoid unnecessary proliferation of game terms.
- A number of mechanical changes have been made in the rule sheet. For example timing icons, symbols on Event cards and the new discard rule have been accounted for.
The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.